The Vesalius Trust-a-thon proudly presents
Team Blood Type BVIS
Emi Frohn (Captain), Allysa Benedict, Ben Colvin, Katie Harvey, Sam Palahnuk, Jeni Zernick
Since its beginnings, the field of medical illustration has been both close knit yet sprawled across the globe. When the coronavirus pandemic began, medical illustrators created massive amounts of visuals communicating COVID-19, requiring intense teamwork and communication within the field. Despite the majority of biomedical artists working remotely, our field is still tightly connected through the work we produce: apart but together. This animation communicates how biomedical artists are so connected and in constant collaboration. We chose bright colors and an upbeat soundtrack to portray the energy that medical illustrators bring to the table.
Audience: The medical illustration and animation community
Software: Adobe Creative Suite (Photoshop, InDesign, Illustrator, After Effects) and Rowbyte Plexus
Animation team: Ben, Katie, Jeni, Emi
Asset development team: Sam, Allysa, Jeni
View our animation below, or watch here.
Connect with the team!
Emi Frohn
www.emilynfrohn.com
LinkedIn
Instagram and Twitter (@emilynfrohn)
Allysa Benedict
www.allysabenedict.com
Instagram (@allysa_benedict)
Ben Colvin
LinkedIn
Katie Harvey
www.katieharvey.art
LinkedIn
Instagram (@katieharvey.biomedart)
Sam Palahnuk
www.sampalahnuk.com
Instagram (@sampalahnuk_art)
Jeni Zernick
www.jenizernick.com
LinkedIn
Instagram (@jenizernick.viz)
Ideation and Workflow
Immediately after the theme announcement, we hopped on a Zoom call to start brainstorming. We took inspiration from the Netflix shows we had been watching, from the recent AMI Webinars we had seen, and from our own classmates’ work and determination.
We utilized Box and the Adobe Creative Suite to create and share assets. Our storyboards were meant to inform the asset development and animation teams as an all-in-one planning document. By breaking our team of six into smaller asset and animation teams, we were able to plan out the week into three phases with clear deadlines. Slack was open 24/7 for most of our team so we could check in on what progress was being made and view animation tests as they came in.